AI Insights · Timothy · April 2024
Top 5 2D Cartoon Games on iOS in the Netherlands - Q1 2024
Explore the performance of the top 5 2D cartoon games on iOS in the Netherlands for Q1 2024, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 2D cartoon games on iOS in the Netherlands demonstrated notable performance metrics. The data, sourced from Sensor Tower, reveals intriguing trends in weekly downloads, revenue, and active users for each game.
Royal Match saw a steady flow in weekly revenue, peaking at approximately $137K in the week of February 5 and ending the quarter around $109K. Weekly downloads experienced a downward trend from 9.3K in early January to 3.5K by the end of March. Active users fluctuated slightly, starting at around 124K and closing the quarter at about 120K.
Wood Nuts & Bolts Puzzle showed a progressive increase in weekly revenue, reaching a high of $1.1K in mid-February before settling at around $779 by the end of March. Downloads peaked at approximately 12K in late January but saw a decline to about 3.7K towards the end of the quarter. Active users also increased, peaking at 16.2K in late January and ending the quarter at around 13.9K.
Match Factory! exhibited a consistent rise in weekly revenue, peaking at roughly $11K in early March, and maintaining around $10K towards the end of the quarter. Downloads saw a peak of 10K in mid-February but tapered off to about 3.4K by the end of March. Active users grew from around 9.9K in early January to approximately 17.4K by the end of the quarter.
We Are Warriors! had a fluctuating revenue trend, peaking at approximately $2K in early March and ending the quarter at about $1.1K. Downloads reached a high of 7.6K in mid-February but declined to around 1.7K by late March. Active users saw a rise from 5.9K in early January to a peak of 17K in mid-February, ending the quarter at around 13.8K.
Candy Crush Saga maintained strong weekly revenue throughout the quarter, peaking at approximately $276K in late January and stabilizing around $243K by the end of March. Downloads saw a slight increase, peaking at about 5K in mid-February and closing the quarter at 4.4K. Active users fluctuated but remained robust, starting at approximately 53K in early January and ending the quarter at about 46K.
For more detailed insights and data, visit Sensor Tower.